While using LGI based bindings (Lua), creating cells with duplicate names will trigger a crash during destruction. Test case follows:
local lgi = require 'lgi' local Adg = lgi.require 'Adg' local t = Adg.Table() local r = Adg.TableRow(t) Adg.TableCell.new_full(r, 1, 'duplicate name') Adg.TableCell.new_full(r, 1, 'duplicate name')
This will give a Segmentation fault (core dumped) at the end of its execution (or, better, it is what I get on a couple of systems).