diff --git a/README.md b/README.md index 13f92210..ce6bfd06 100644 --- a/README.md +++ b/README.md @@ -1,139 +1,139 @@ General information =================== -[![Build Status](https://travis-ci.org/ntd/adg.svg?branch=master)](https://travis-ci.org/ntd/adg) -[![Coverage Status](https://coveralls.io/repos/ntd/adg/badge.svg?branch=master)](https://coveralls.io/r/ntd/adg?branch=master) +[![Pipeline Status](https://gitlab.com/libadg/adg/badges/master/pipeline.svg)](https://gitlab.com/libadg/adg/commits/master) +[![Coverage Status](https://gitlab.com/libadg/adg/badges/master/coverage.svg)](https://gitlab.com/libadg/adg/commits/master) Automatic Drawing Generation is GObject-based library that provides a non-interactive cairo canvas specifically designed for generating technical drawings. It can be viewed as a 2D CAD without user interface. If you want to develop an application that needs to show and print drawings where some data change but the overall design is similar, the ADG library can be quite useful. In manufacturing industries this is often the case and an ADG-based application could help to greatly improve the productivity of technical offices. You could reach similar targets using parametric CADs but a custom application provides the following benefits: * more customizable; * quicker and not so bloated as a parametric CAD; * can be easily connected to a database; * an ADG based filter can generate drawing on-fly: this feature could be used in web-based applications. Visit the [ADG web site](https://adg.entidi.com/) for further details. Design overview =============== The project is based on the [GObject](https://www.gtk.org/) library: the ADG canvas is developed in plain C using an object-oriented approach. Applications based on ADG are not expected to be developed in C, though: the basic idea is to have a set of bindings for higher level languages (the garbage-collected ones, above all). An application can then be developed using any specific language available, much in the same way as [GNOME](https://www.gnome.org/) applications are conceived. Lua bindings based on [LGI](https://github.com/lgi-devs/lgi) are already availables and effectively used upstream to test the APIs. The [adg-lua](https://github.com/ntd/adg-lua) project provides code examples on how to use them. A modern web approach is shown by the [adg-openresty](https://github.com/ntd/adg-openresty) project, where the Lua bindings are directly used inside an NGINX webserver. The mathematical and geometrical algorithms, together with a bunch of other useful functions for manipulating cairo paths, are kept in a separated library called `CPML` (Cairo Path Manipulation Library). Although actually embedded into the ADG project, this library can be easily splitted on its own, if needed. The rendering leverages [cairo](https://www.cairographics.org/), so the ADG canvas fully shares strong and weak points of that library. Most notably, the availables export formats include PostScript, SVG, PDF, PNG but no CAD specific ones (such as DXF). External dependencies ===================== The ADG library has the following dependencies: * [cairo](https://www.cairographics.org/) 1.7.4 or later, required by both CPML and ADG; * [GLib](https://www.gtk.org/) 2.38.0 or later, required by ADG; * [GTK](https://www.gtk.org/) 3.0.0 or later (or GTK 2.18.0 or later for GTK2 support) to optionally include GTK support and build the `adg-demo` program; * [pango](https://pango.gnome.org/) 1.10.0 or later (optional) to support a serious engine for rendering text instead of using the cairo "toy" APIs (only the `pango-cairo` module will be used); * [gtk-doc](https://wiki.gnome.org/DocumentationProject/GtkDoc) 1.12 or later (optional), used to regenerate the API documentation; * [GObject introspection](https://gi.readthedocs.io/) 1.0.0 or later (optional) to dinamically generate bindings metadata. The required packages must be installed prior the ADG building: they should be availables on nearly every decent unix-like system. The ADG is mainly developed on GNU/Linux but its dependecies are known to be cross platform so a porting should be quite easy, if not automatic. Installation ============ The ADG build system is based on meson but a legacy autotools based system is still supported. The following instructions are included only for reference: you are expected to customize and install the ADG in the way you prefer. Just remember (if you are copying and pasting) to put the proper package version instead of `0.9.4` and to select the appropriate commands for meson or autotools based builds. 1. Unpack the ADG tarball somewhere in your file system: your home folder is a good candidate. You can get the latest tarball from [GitHub](https://github.com/ntd/adg/releases). ``` # For meson-based builds wget https://github.com/ntd/adg/releases/download/0.9.4/adg-0.9.4.tar.xz tar xf adg-0.9.4.tar.xz cd adg-0.9.4 # For autotools-based builds wget https://github.com/ntd/adg/releases/download/0.9.4/adg-0.9.4.tar.bz2 tar xf adg-0.9.4.tar.bz2 cd adg-0.9.4 ``` 2. Configure and run the build using meson or autotools (the former only available on adg >= 0.9.4). The autotools build system will be dropped somewhere in the future. ``` # Using meson meson build cd build ninja # Using autotools (VPATH build) mkdir build && cd build ../configure make ``` 3. Once the building has finished, you are able to run the demo program without installing anything. Just try it out by launching the uninstalled executable: ``` demo/adg-demo ``` 4. Permanently install the ADG. You must usually have root privileges if you intend to install it in your system folders. ``` # Using meson ninja intall # Using autotools make install ```